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5.5 mm in 1.25 nanoseconds

Randon ASCII

In 2004 I was working for Microsoft in the Xbox group, and a new console was being created. Finally, the Xbox 360 was designed to run at a higher clock speed, but then shipped at 3.2 mm in four clock cycles was probably an artifact of the design goal of having the clock cycles be much shorter. That said, 5.5

Cache 126
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Remembering Freeman Dyson

O'Reilly

When I interviewed Freeman on stage at OSCON in 2004 , along with his son George, the subject strayed to digital preservation. Another moment that I treasure was a fragment of an overheard conversation at the first Science Foo Camp in 2004. I can’t resist adding to the outpouring of appreciation and love that has ensued.

Storage 143
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Modifying Headers In HTTP(s) Requests In UI Automation Testing

Smashing Magazine

Continue reading below ↓ Meet Smashing Email Newsletter with useful tips on front-end, design & UX. Subscribe and get “Smart Interface Design Checklists” — a free PDF deck with 150+ questions to ask yourself when designing and building almost anything. It was developed in 2004. More after jump!

Testing 99
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Measuring The Performance Of Typefaces For Users (Part 1)

Smashing Magazine

What would the world’s most ideal, best practice and design research-driven highly legible serif, sans serif, and slab serif possibly be like? How good is a new typeface, and how good is it compared to a similar typeface designed in previous years? How well does a typeface work and perform against another similar typeface?

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The Return of the Frame Pointers

Brendan Gregg

As my former Sun Microsystems colleague Eric Schrock (nickname Schrock) wrote in November 2004 : "On i386, you at least had the advantage of increasing the number of usable registers by 20%. The overhead to walk DWARF is also too high, as it was designed for non-realtime use. Yes, times have indeed changed.

Java 145
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What Adrian Did Next?—?Part 2?—?Sun Microsystems

Adrian Cockcroft

In the early 2000s, Sun was designing it’s next generation high end server, and to avoid reliability issues that had caused problems in previous systems, adopted Six Sigma to create quality best practices. I also helped out in the run-up to the 2004 Athens Olympics.

Tuning 52
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Ten challenges for making automation a ‘team player’ in joint human-agent activity

The Morning Paper

IEEE Computer Nov/Dec 2004. Written in 2004, the ideas remind me very much of Mark Burgess’ promise theory , which was also initially developed around the same time. Ten challenges for making automation a ‘team player’ in joint human-agent activity , Klein et al., Let’s work together.