The Most Common Mobile Game Testing Concerns for QA Engineers


The mobile gaming market is currently emerging and is likely to continue growing in the next 10 years. The mobile games are becoming an inevitable part of our lives, attracting billions of users in all countries worldwide. mobile performance performance testing mobile gaming

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Third party blame game

Speed Curve

Our third party metrics and dashboard have had an exciting revamp. With new metrics like blocking CPU, you can now see exactly who is really to blame for a crappy user experience. We've also given you the ability to monitor individual third parties over time and create performance budgets for them.

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Game changing — From zero to Autonomous Cloud Management today


Remember: the results can be amazing, Dynatrace improved speed to market from 2 to 26 releases per year – read more here “ Game changing — From zero to DevOps cloud in 80 days ”. The post Game changing — From zero to Autonomous Cloud Management today appeared first on Dynatrace blog.

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How to test Desktop Apps and Games?


Game testing is one of the most interesting testing areas, and somewhere that you can find a lot of software testing companies.

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Web Components: The Long Game

Alex Russell

Until now, the only game in town for creating this encapsulation has been to create a tree that’s parallel to the one exposed in the DOM. Mikeal Rogers reached out last week to talk about Web Components , which surprised me, but his follow-up blog post is essential, timely reading.

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Real-World Effectiveness of Brotli

CSS Wizardry

not torrenting streaming Game of Thrones). One of the more fundamental rules of building fast websites is to optimise your assets, and where text content such as HTML, CSS, and JS are concerned, we’re talking about compression.

Elastic Beanstalk a la Node - All Things Distributed

All Things Distributed

I spent a lot of time talking to AWS developers, many working in the gaming and mobile space, and most of them have been finding Node.js All Things Distributed. Werner Vogels weblog on building scalable and robust distributed systems. Elastic Beanstalk a la Node. By Werner Vogels on 11 March 2013 04:00 PM. Permalink. Comments (). well suited for their web applications. With its asynchronous, event-driven programming model, Node.js

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Data Democratization and How to Get Started?


In every business, it has been observed that data is playing a game-changing moment to improve business performance. Today data is an important factor for business success. Data is important and necessary in this increasingly competitive world.

How to go from performance tester to performance engineer

TechBeacon Testing

That’s why many performance testers are stepping up their game. Companies are increasingly recognizing the value of performance engineering, which goes well beyond performance testing.

Games 86

In Defense of Humanity—How Complex Systems Failed in Westworld **spoilers**

High Scalability

They think they understand us because they've observed us playing a game. The androids saw humans through a Russian doll set of nested games. The most obvious game was Westworld. Ford had his game. Each game constrains and directs behavior.

Beyond Whack-A-Bug: From Reactive to Proactive E2E Testing


Of all of the classic arcade games, Whack-A-Mole just might be the most frustrating. You can’t win the game of Whack-A-Mole. Every time you think you’ve hit the mole, the little scoundrel always finds a way to pop up again somewhere else, and you’re always one step behind.

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Case Study: Pokémon GO on Google Cloud Load Balancing

High Scalability

It was the first new Pokémon game in years, the first official Pokémon smartphone game, and Niantic’s first project in concert with a major entertainment company. Scaling the game to 50x more users required a truly impressive effort from the Niantic engineering team.

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Misconceptions of the Automated Testing Debunked


Recently, automated software testing has been widely identified as a game-changer for software projects. With artificial intelligence quickly gaining traction, total automation sounds like an inevitable reality.

The Fastest Google Fonts

CSS Wizardry

On this site, in which performance is the only name of the game, I forgo web fonts entirely, opting instead to make use of the visitor’s system font.

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Frames Per Second Prefab

The Polyglot Developer

When building a game, it is often a good idea to know your frames per second (fps) during the testing phase. The easiest method to have the frames per second display is to create a prefab that you can recycle across all your game scenes.

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More fun with fast remainders when the divisor is a constant

Daniel Lemire

This is fair game and compilers could use this insight, but they do not do it systematically. In software, compilers can often optimize away integer divisions, and replace them with cheaper instructions, especially when the divisor is a constant. I recently wrote about some work on faster remainders when the divisor is a constant.

Stuff The Internet Says On Scalability For March 29th, 2019

High Scalability

300,000 games; 13.5 Wake up! It's HighScalability time: Uber's microservice Graph. Thousands of microservices. Crazy like a fox? Or just crazy? ( @msuriar ). Do you like this sort of Stuff? I'd greatly appreciate your support on Patreon.

Take Time To Explain

Professor Beekums

There is this great article about how Kotaku made a post about clever tricks used by game developers and how a number of developers criticized it. Why bother making a post explaining something so basic? Who cares? Apparently lots of people did.

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Stuff The Internet Says On Scalability For February 8th, 2019

High Scalability

samred : Jorgensen didn't mince words: he blamed the drop in the [EA] series' uptake by the developers' focus on a single-player campaign, as opposed to having a promised battle royale mode ready for fans in time for the game's launch. Wake up!

Stuff The Internet Says On Scalability For August 17th, 2018

High Scalability

” alankay1 : To summarize here, I said I love "Rocky's Boots", and I love the basic idea of "Robot Odyssey", but for end-users, using simple logic gates to program multiple robots in a cooperative strategy game blows up too much complexity for very little utility.

Expanding the Cloud: Introducing the AWS Asia Pacific (Seoul) Region

All Things Distributed

A region in South Korea has been highly requested by companies around the world who want to take full advantage of Korea’s world-leading Internet connectivity and provide their customers with quick, low-latency access to websites, mobile applications, games, SaaS applications, and more.

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The Art of Working from Home with Kids


Some nights we watch a show or movie together, others we play games or read a book. We’ve made dinosaurs out of paper plates and paper towel rolls, lots of painting, playing with kinetic sand, learning different sports outside, reading, memory/matches games.”.

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What We Talk About When We Talk About Performance

Randon ASCII

Here are just a few examples: 90% Faster Game Loads? It doesn’t matter whether the task is flying a plane from London to Seattle, loading a game, or finding a file. In this article a gamer describes a technique they have found for getting a game to load in 50 s instead of 510 s.

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Top Redis Use Cases by Core Data Structure Types


Gaming App Scoreboards: Online gaming apps leverage Redis Sorted Sets to maintain their high score lists, as scores can be repeated, but the strings which contain the unique user details cannot. Redis , short for Remote Dictionary Server, is a BSD-licensed, open-source in-memory key-value data structure store written in C language by Salvatore Sanfillipo and was first released on May 10, 2009.

Expanding the AWS Cloud – Introducing the AWS Europe (Stockholm) Region

All Things Distributed

We are also enabling some of the Nordics' most successful startups and gaming companies, such as: Bambora, Evolution Gaming, Hemnet, iZettle, KRY, LEO Innovation Lab, Lingit, Lunar Way, Mapillary, Mathem, Mojang, Paradox Interactive, Quinyx, Rovio, Supercell, Tidal, Trustpilot, Tink, and Vivino.

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Challenges Testers Face for Testing SMAC


While keeping such reports in mind, organizations in different business areas like retail, banking, finance, insurance, games, etc. An Intro to SMAC. There is a lot of discussion going currently about SMAC – Social, Mobile, Analytics and the Cloud. SMAC is a new platform with a lot of growth expected in the years to come. Software testing is not only about testing individual parts of the application but also testing the integrated product associated with it.

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Stuff The Internet Says On Scalability For February 1st, 2019

High Scalability

Wake up! It's HighScalability time: Memory module for the Apollo Guidance Computer (Mike Stewart). The AGC weighed 70 pounds and had 2048 words of RAM in erasable core memory and 36,864 words of ROM in core rope memory. It flew to the moon. Do you like this sort of Stuff?


CSS - Tricks

This is another player in the game of rendering the page of the link that you’re about to click on before you click it. It’s like getting a decent performance boost for extremely little effort.

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Types of Manual Testing


Example: You’re developing a new game for an e-learning platform, and you want to test the user experience of starting, playing, and ending a game. Software testing teams use numerous types of manual testing.

Exercises in Emulation: Xbox 360’s FMA Instruction

Randon ASCII

We were thinking about releasing a new console, and we thought it would be nice if that console could run the games of the previous console. Years ago I worked in the Xbox 360 group at Microsoft.

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Are Computer Architects to Blame for the State of Security Today?

ACM Sigarch

Digital Rights Management for games or multimedia, virtualization on the cloud), and very little to directly help the masses (e.g.,

A Dynatrace champions guide to get ahead of digital marketing campaigns


Now, I want to give you some tips on how to get ahead of the game and avoid finger-pointing in meetings. Dynatrace news. I bet you’re asking yourself – “Why should I as a technology person care about marketing?”,

Seamless offloading of web app computations from mobile device to edge clouds via HTML5 Web Worker migration

The Morning Paper

Seamless offloading of web app computations from mobile device to edge clouds via HTML5 web worker migration , Jeong et al., SoCC’19 [^1].

Platform Adjacency Theory

Alex Russell

This is playing out now with video conferencing, screen-sharing , and streamed gaming (e.g. Instead of directly going after AAA games, we should instead find segments of gaming that can be mostly unlocked by what we've already got plus a small number of critical additions that unlock the key experience features. TL;DR: Does it matter if the web platform adds new capabilities? And if it should, which ones? The web is a meta-platform.

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Scaling Amazon ElastiCache for Redis with Online Cluster Resizing

All Things Distributed

Whether it is gaming, adtech, travel, or retail—speed wins, it's simple. To give you some examples, I've been talking to a few gaming companies lately, and their conversations are about the need for speed and flexibility in scaling, both in and out.

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4 Most Common Page Speed Testing Mistakes


Keeping these points in mind will put you way ahead of the speed optimization game! Using a page speed optimization audit tool like GTmetrix or WebPageTest is a great first step towards assessing how your website loads for visitors.

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Should I use microservices?

O'Reilly Software

Uber initially focused on limos, and Flickr spun out of attempts to create a multiplayer online game. Considerations for when—and when not—to apply microservices in your organization.

Amazon Makes it Free for Developers to Build and Host Most Alexa Skills Using AWS

All Things Distributed

In a game with memory, you could pause for a few hours and then keep going (like the Wayne Investigation , or Sub War ). Amazon today announced a new program that will make it free for tens of thousands of Alexa developers to build and host most Alexa skills using Amazon Web Services (AWS).

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Google's New Book: The Site Reliability Workbook

High Scalability

In Chapter 2— Implementing SLOs— there's a detailed example involving the architecture for a mobile phone game. Google has released a new book: The Site Reliability Workbook — Practical Ways to Implement SRE. It's the second book in their SRE series.

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Native Lazy Loading

CSS - Tricks

Yes yes whatever native lazy loading of images but lazy loading of iframes is gonna be a goddamn game changer for ad tech: [link]. IntersectionObserver has made lazy loading a lot easier and more efficient than it used to be, but to do it really right you still gotta remove the src and such, which is cumbersome.

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Dynatrace incorporates Hackerone’s bug bounty program into its security playbook


Customers deserve to use a secure product, and Dynatrace has continuously upgraded its game in improving the security of its software. Dynatrace news. We’ve recently joined forces with Hackerone , the industry leader in external bug bounty programs.

Core Domain Patterns

Strategic Tech

Slack started life as internal chat system for a company in the video games market. When the video games failed to generate revenue the company decided to turn their chat system into a product. Time and resources are limited.

Popular Vim Commands - Comprehensive Vim Cheat Sheet


If you play video games that use the left-hand keys on the keyboard to move your character around, this concept is probably familiar to you. Vim was made available in 1991 and is a free, open source software.

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