7 Different Types of Game Testing Techniques


The global gaming industry is expected to reach more than $300 billion by 2025 with the growth of revolutionary offerings, like cloud gaming and mobile gaming, according to a new report from GlobalData.

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Continuous Delivery of Games

Abhishek Tiwari

The game lost over 75% of players on Steam. One key learning for me is the lack of continuous delivery and modern software engineering practices in the gaming industry. Traditional games are monolithic applications and traditionally developed as a boxed-product (pay-to-play).

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The Most Common Mobile Game Testing Concerns for QA Engineers


The mobile gaming market is currently emerging and is likely to continue growing in the next 10 years. The mobile games are becoming an inevitable part of our lives, attracting billions of users in all countries worldwide. Mobile game testing is one of the obligatory stages of any development process that is performed to ensure a perfect user experience to the maximum number of users across different devices. mobile performance performance testing mobile gaming

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How the Seahawks are using a data lake to improve their game

All Things Distributed

My version of football was The Beautiful Game , or as most Americans know it, soccer. As I started to better understand this version of football, it was easy for me to get excited about the game as well as what was happening behind the scenes.

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Third party blame game

Speed Curve

Our third party metrics and dashboard have had an exciting revamp. With new metrics like blocking CPU, you can now see exactly who is really to blame for a crappy user experience. We've also given you the ability to monitor individual third parties over time and create performance budgets for them. It's not you, it's me. Or is it really you, and not me?

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Game changing — From zero to Autonomous Cloud Management today


Remember: the results can be amazing, Dynatrace improved speed to market from 2 to 26 releases per year – read more here “ Game changing — From zero to DevOps cloud in 80 days ”. The post Game changing — From zero to Autonomous Cloud Management today appeared first on Dynatrace blog. Dynatrace news. I’m going to revisit the Dynatrace digital transformation in this blog, because it is also an excellent story that began our journey to Autonomous Cloud Management (ACM).

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Defect differently: 4 defect management game-changers

TechBeacon Testing

You'll find a lot of advice on the Internet on how to organize the flow of defects your team has to deal with—which bug tracker to use, how to divide responsibilities, which statuses to track. App Dev & Testing, Testing, Quality Assurance (QA

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Web Components: The Long Game

Alex Russell

Until now, the only game in town for creating this encapsulation has been to create a tree that’s parallel to the one exposed in the DOM. Mikeal Rogers reached out last week to talk about Web Components , which surprised me, but his follow-up blog post is essential, timely reading. Dimitri Glazkov , Alex Komoroske , and I started the project that designed and (for many years) iterated on Web Components with a few primary goals in mind: Enhance component portability.

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Preload late-discovered Hero images faster

Addy Osmani

If you are optimizing Largest Contentful Paint, preload can be a game-changer for speeding up late-discovered hero images and resources, loaded via JavaScript

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Real-World Effectiveness of Brotli

CSS Wizardry

not torrenting streaming Game of Thrones). One of the more fundamental rules of building fast websites is to optimise your assets, and where text content such as HTML, CSS, and JS are concerned, we’re talking about compression. The de facto text-compression of the web is Gzip, with around 80% of compressed responses favouring that algorithm, and the remaining 20% use the much newer Brotli.

Elastic Beanstalk a la Node - All Things Distributed

All Things Distributed

I spent a lot of time talking to AWS developers, many working in the gaming and mobile space, and most of them have been finding Node.js All Things Distributed. Werner Vogels weblog on building scalable and robust distributed systems. Elastic Beanstalk a la Node. By Werner Vogels on 11 March 2013 04:00 PM. Permalink. Comments (). well suited for their web applications. With its asynchronous, event-driven programming model, Node.js

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Improving the Cloud - More Efficient Queuing with SQS - All Things.

All Things Distributed

Customers from various verticals (media, social gaming, mobile, news, advertisement) such as Netflix, Shazam and Scopely have used SQS in variety of use-cases requiring loose coupling and high performance. Scopely , the social mobile games developer, buffers most operations via SQS to maximize performance for gamers who may play in very short bursts of activity. All Things Distributed. Werner Vogels weblog on building scalable and robust distributed systems.

In Defense of Humanity—How Complex Systems Failed in Westworld **spoilers**

High Scalability

They think they understand us because they've observed us playing a game. The androids saw humans through a Russian doll set of nested games. The most obvious game was Westworld. Ford had his game. Numerous corporate games played them selves out with immortality as the payoff. Each game constrains and directs behavior. You're creating a game character.

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The Easy Ones – Three Bugs Hiding in the Open

Randon ASCII

A few years ago I spent a few weeks doing some memory investigations on live game servers. Having taken the time to learn how to profile our game servers I figured I should poke around a bit more, so I ran perf on the servers for one of our other games.

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Is Python the Future of Programming?


Python programming language is better used for app development, web app or web development, game development, scientific computing, system administration, etc.

Data Democratization and How to Get Started?


In every business, it has been observed that data is playing a game-changing moment to improve business performance. Today data is an important factor for business success. Data is important and necessary in this increasingly competitive world. It is essential for companies to help maintain a competitive edge so that they can help reduce costs and grow profitable sectors that they have disappeared from. Data comes in large volumes everywhere and in complex structures.

How to go from performance tester to performance engineer

TechBeacon Testing

That’s why many performance testers are stepping up their game. Companies are increasingly recognizing the value of performance engineering, which goes well beyond performance testing. These organizations now require the capability to fix performance issues whenever and wherever they exist—and they're willing to pay a premium for those skills. App Dev & Testing, Testing, Performance Testing

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7 Approaches to Testing


Usually, in any IT project (websites, applications, games, corporate software), you start by treating testing as a formal procedure.

Beyond Whack-A-Bug: From Reactive to Proactive E2E Testing


Of all of the classic arcade games, Whack-A-Mole just might be the most frustrating. You can’t win the game of Whack-A-Mole. Every time you think you’ve hit the mole, the little scoundrel always finds a way to pop up again somewhere else, and you’re always one step behind. In the world of end-to-end testing, we can get stuck playing Whack-A-Bug when we reactively write tests to bugs that pop up in production in order to prevent them from appearing again.

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Case Study: Pokémon GO on Google Cloud Load Balancing

High Scalability

It was the first new Pokémon game in years, the first official Pokémon smartphone game, and Niantic’s first project in concert with a major entertainment company. The game was a runaway hit and more popular than anyone expected—that summer you’d regularly see players gathering to duel around landmarks that were Pokémon Gyms in the virtual world. There are a lot of cool nuggets in Google's New Book: The Site Reliability Workbook.

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Aligning superhuman AI with human behaviour: chess as a model system

The Morning Paper

these engines were not trained on human games. we also have large databases of human games available though, we have a recognised method of assessing player skill levels (rating points). Unlike AlphaZero/Leela, Maia is trained on human games (from Lichess ) as opposed to self-play.

Testing Streamlit Apps Using SeleniumBase


When I’ve worked at Streamlit, I’ve seen hundreds of impressive data apps ranging from computer vision applications to public health tracking of COVID-19 and even simple children’s games. I believe the growing popularity of Streamlit comes from the fast, iterative workflows through the Streamlit “magic” functionality and auto-reloading the front-end upon saving your Python script. Write some code, hit ‘Save’ in your editor, and then visually inspect each code change's correctness.

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7 Best Performance Testing Tools to Look Out for in 2021


For example, the gaming app has to present definite actions to bring the right experience. The system could work efficiently with a specific number of concurrent users; however, it may get dysfunctional with extra loads during peak traffic. Performances testing helps establish the scalability, stability, and speed of the software application. Numerous kinds of performance testing imitate several possible user scenarios and know the behavior of the apps.

Misconceptions of the Automated Testing Debunked


Recently, automated software testing has been widely identified as a game-changer for software projects. With artificial intelligence quickly gaining traction, total automation sounds like an inevitable reality. Yet those jumping to conclusions gave birth to more common misconceptions related to the way automated testing is applied today. Myth 1: Automation Isn't About Cost-Efficiency. At the starting point, automated testing does require considerable investment.

Software Testing for Startups: Speed-Quality Balance


What seemed technically perfect and game-changing on a paper might turn out to be an iceberg for your company’s Titanic. When working on a software project launch, a lot of things don’t go as planned.

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How did they send money in the olden days of telegraphs?

High Scalability

” Charles was delighted with the game. It's not all that different really, especially that part where you can lose all your bitcoin. Here's an excerpt from East of Eden by John Steinbeck: Say, Carlton, how do you go about telegraphing money?”

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More fun with fast remainders when the divisor is a constant

Daniel Lemire

This is fair game and compilers could use this insight, but they do not do it systematically. In software, compilers can often optimize away integer divisions, and replace them with cheaper instructions, especially when the divisor is a constant. I recently wrote about some work on faster remainders when the divisor is a constant.

Frames Per Second Prefab

The Polyglot Developer

When building a game, it is often a good idea to know your frames per second (fps) during the testing phase. The easiest method to have the frames per second display is to create a prefab that you can recycle across all your game scenes. It is even more important to know this when building for mobile devices that may not have the high specifications that modern computers have.

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Windows Timer Resolution: The Great Rule Change

Randon ASCII

Some programs (WPF, SQL Server, Quartz, PowerDirector, Chrome, the Go Runtime, many games, etc.) There have been multiple claims that some games have this problem and there is a tool called Windows System Timer Tool and another called TimerResolution 1.2

The Fastest Google Fonts

CSS Wizardry

On this site, in which performance is the only name of the game, I forgo web fonts entirely, opting instead to make use of the visitor’s system font. * The Wiz: [link] 200518_2J_70c5f6c1c92a1cd436e525ac2b895f51 200518_AY_290d20f93c0e4b469e0bbe60a63f678e 200518_8F_49cb76e22485f51fad729e085a8bd08e 200518_4W_7d70995268b4aa4f495304063d449ae3&thumbSize=150&ival=100&end=all * harry.is: [link] --> For the most part, web fonts nowadays are faster than ever.

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Stuff The Internet Says On Scalability For March 29th, 2019

High Scalability

300,000 games; 13.5 Wake up! It's HighScalability time: Uber's microservice Graph. Thousands of microservices. Crazy like a fox? Or just crazy? ( @msuriar ). Do you like this sort of Stuff? I'd greatly appreciate your support on Patreon. I wrote Explain the Cloud Like I'm 10 for people who need to understand the cloud. And who doesn't these days? On Amazon it has 42 mostly 5 star reviews (100 on Goodreads). They'll learn a lot and love you for the hookup.

Take Time To Explain

Professor Beekums

There is this great article about how Kotaku made a post about clever tricks used by game developers and how a number of developers criticized it. Why bother making a post explaining something so basic? Who cares? Apparently lots of people did. What one person considers basic is actually quite clever and interesting to another. Why would anyone want to mock a person’s curiosity?

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From Heavy Metal to Irrational Exuberance

ACM Sigarch

But any time memory and application logic moves into Python land, it’s game over. The focus of most published research in architecture is on applications implemented in high-performance, “ close-to-the-metal” languages essentially developed before computers got fast.

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Top Redis Use Cases by Core Data Structure Types


Gaming App Scoreboards: Online gaming apps leverage Redis Sorted Sets to maintain their high score lists, as scores can be repeated, but the strings which contain the unique user details cannot. Redis , short for Remote Dictionary Server, is a BSD-licensed, open-source in-memory key-value data structure store written in C language by Salvatore Sanfillipo and was first released on May 10, 2009.

Expanding the Cloud: Introducing the AWS Asia Pacific (Seoul) Region

All Things Distributed

A region in South Korea has been highly requested by companies around the world who want to take full advantage of Korea’s world-leading Internet connectivity and provide their customers with quick, low-latency access to websites, mobile applications, games, SaaS applications, and more. The Seoul Region also gives Korean gaming companies the freedom to successfully enable global services.

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Stuff The Internet Says On Scalability For February 8th, 2019

High Scalability

samred : Jorgensen didn't mince words: he blamed the drop in the [EA] series' uptake by the developers' focus on a single-player campaign, as opposed to having a promised battle royale mode ready for fans in time for the game's launch. Newzoo : The games market took more than 35 years to grow to a $35 billion business in 2007. Wake up! It's HighScalability time: Change is always changing. What will the next 5 years look like? Do you like this sort of Stuff?

Stuff The Internet Says On Scalability For August 17th, 2018

High Scalability

” alankay1 : To summarize here, I said I love "Rocky's Boots", and I love the basic idea of "Robot Odyssey", but for end-users, using simple logic gates to program multiple robots in a cooperative strategy game blows up too much complexity for very little utility. A much better way to do this would be to make a "next Logo" that would allow game players to make the AI brains needed by the robots.

Challenges Testers Face for Testing SMAC


While keeping such reports in mind, organizations in different business areas like retail, banking, finance, insurance, games, etc. An Intro to SMAC. There is a lot of discussion going currently about SMAC – Social, Mobile, Analytics and the Cloud. SMAC is a new platform with a lot of growth expected in the years to come. Software testing is not only about testing individual parts of the application but also testing the integrated product associated with it.

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What We Talk About When We Talk About Performance

Randon ASCII

Here are just a few examples: 90% Faster Game Loads? It doesn’t matter whether the task is flying a plane from London to Seattle, loading a game, or finding a file. In this article a gamer describes a technique they have found for getting a game to load in 50 s instead of 510 s. They then describe that as “90% Faster Game Loads?”. Before: the game loaded in 510 s which means 0.00196 game loads per second. Alternately, you can load this game 7.06

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Expanding the AWS Cloud – Introducing the AWS Europe (Stockholm) Region

All Things Distributed

We are also enabling some of the Nordics' most successful startups and gaming companies, such as: Bambora, Evolution Gaming, Hemnet, iZettle, KRY, LEO Innovation Lab, Lingit, Lunar Way, Mapillary, Mathem, Mojang, Paradox Interactive, Quinyx, Rovio, Supercell, Tidal, Trustpilot, Tink, and Vivino. Supercell is a mobile game developer, based in Helsinki, Finland, with over 100 million people playing their games every single day.

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CSS - Tricks

This is another player in the game of rendering the page of the link that you’re about to click on before you click it. It’s like getting a decent performance boost for extremely little effort. Instant.page is another one, and I’ve been sufficiently convinced by its methodology to the extent that I run it here on this site right now. I don’t really know the difference between the two. And they aren’t the only players either.

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Stuff The Internet Says On Scalability For February 1st, 2019

High Scalability

10.9B : Apple's Q1 services revenue; 5 million : homes on Airbnb; 2.5-5% : base64 gzipped files close to original; 60MB/s : Dropbox per Kafka broker throughput limit; 12% : Microsoft's increased revenues; 9 : new datasets; 900 million : installed iPhones; $5.7B : 2018 game investment; way down : chip growth; Quotable Quotes: Daniel Lemire : Most importantly, I claim that most people do not care whether they work on important problems or not. Wake up!

The Art of Working from Home with Kids


Some nights we watch a show or movie together, others we play games or read a book. We’ve made dinosaurs out of paper plates and paper towel rolls, lots of painting, playing with kinetic sand, learning different sports outside, reading, memory/matches games.”. Since the kids can’t see their grandparents we’ve been having them complete Sudoku or fun games (like filling in all the US States) virtually.”.

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