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Eye-Tracking In Mobile UX Research

Smashing Magazine

If you are designing an app or a website, you can test how easy and intuitive it is to complete a specific task, fill out a form, find certain information, or buy a product. They used eye-tracking to measure visual attention on banners, animated graphics, and navigational tools in websites. Eye-Tracking Evolution.

Mobile 112
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Reducing Carbon Emissions On The Web

Smashing Magazine

As is the case with many other developers, the reports over the last few years of the huge energy requirements of the web have prompted me to take a look at my own websites and see what I can do to minimize their impact. But first, a confession: When I first heard about the environmental impact of websites, I didn’t quite believe it.

Website 135
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Välkommen till Stockholm – An AWS Region is coming to the Nordics

All Things Distributed

Supercell is responsible for several of the highest grossing mobile games in history, and they rely on AWS for their entire infrastructure. With titles like Boom Beach, Clash of Clans, Clash Royale, and Hay Day, Supercell has 100 million people playing their games every single day.

AWS 116
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12 different types of mobile testing with real-life examples

Testsigma

Mobiles have different models, screen resolutions, operating systems, network types, hardware configurations, etc. Also, how to test the hardware of the mobile phone itself, is it supporting all the software as it should? Let us have a look at the most popular types of mobile testing for applications and hardware.

Mobile 82
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Are Computer Architects to Blame for the State of Security Today?

ACM Sigarch

When it comes to hardware support to mitigate software security issues, there is a significant gap between what is available in products today and known solutions. Acceleration—Adding hardware support to reduce the runtime overheads of security features. hardware support for malware detection/prevention).

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Touch Design For Mobile Interfaces: Defining Mobile Devices (Excerpt)

Smashing Magazine

Mobile phones are rapidly becoming touchscreens and touchscreen phones are increasingly all-touch, with the largest possible display area and fewer and fewer hardware buttons. The hardware matters, but the underlying OS is the same , and pretty much all apps will run on any device of the same age. Large preview ).

Mobile 104
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The Pursuit of Appiness

Alex Russell

Pre-publication gates were valuable when better answers weren't available, but commentators should update their priors to account for hardware and software progress of the past 13 years. Since day one, iOS has supported app affordances for websites with proprietary metadata , and Android has similar features. "Appiness"