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Timestone: Netflix’s High-Throughput, Low-Latency Priority Queueing System with Built-in Support…

The Netflix TechBlog

Timestone: Netflix’s High-Throughput, Low-Latency Priority Queueing System with Built-in Support for Non-Parallelizable Workloads by Kostas Christidis Introduction Timestone is a high-throughput, low-latency priority queueing system we built in-house to support the needs of Cosmos , our media encoding platform. Over the past 2.5

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Presentation: The Journey to a Million Ops / Sec / Node in Venice

InfoQ

Alex Dubrouski, Gaojie Liu discuss some of the tricks used in their pursuit to lower read latency and to reach 1M operations per second per node. By Alex Dubrouski, Gaojie Liu

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Scalable Annotation Service?—?Marken

The Netflix TechBlog

The service should be able to serve real-time, aka UI, applications so CRUD and search operations should be achieved with low latency. Our service will be used by a lot of internal UI applications hence the latency for CRUD and search operations must be low. Search latency for the generic text queries are in milliseconds.

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Crucial Redis Monitoring Metrics You Must Watch

Scalegrid

Key Takeaways Critical performance indicators such as latency, CPU usage, memory utilization, hit rate, and number of connected clients/slaves/evictions must be monitored to maintain Redis’s high throughput and low latency capabilities. Similarly, an increased throughput signifies an intensive workload on a server and a larger latency.

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Dynatrace accelerates business transformation with new AI observability solution

Dynatrace

While off-the-shelf models assist many organizations in initiating their journeys with generative AI (GenAI), scaling AI for enterprise use presents formidable challenges. It requires specialized talent, a new technology stack to manage and deploy models, an ample budget for rising compute costs, and end-to-end security.

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USENIX LISA2021 Computing Performance: On the Horizon

Brendan Gregg

This was a chance to talk about other things I've been working on, such as the present and future of hardware performance. The video is on [youtube]: The slides are on [slideshare] or as a [PDF]: I work on many areas of performance, but recently I've had a lot of demand to talk about BPF. Ford, et al., “TCP

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5.5 mm in 1.25 nanoseconds

Randon ASCII

That meant I started having regular meetings with the hardware engineers who were working with IBM on the CPU which gave me even more expertise on this CPU, which was critical in helping me discover a design flaw in one of its instructions , and in helping game developers master this finicky beast. So, anyway. I wrote a lot of benchmarks.

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