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Time to First Byte: What It Is and Why It Matters

CSS Wizardry

The first—and often most surprising for people to learn—thing that I want to draw your attention to is that TTFB counts one whole round trip of latency. The reason is because mobile networks are, as a rule, high latency connections. Last mile latency deals with the disproportionate complexity toward the terminus of a connection.

Latency 269
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Act locally, connect globally with IoT and edge computing

All Things Distributed

But they usually have little to no internet connection, making the challenge of exploring environments inhospitable for humans seem even more impossible. The answer to this question is actually on your phone, your smartwatch, and billions of other places on earth—it's the Internet of Things (IoT).

IoT 126
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USENIX LISA2021 Computing Performance: On the Horizon

Brendan Gregg

This was a chance to talk about other things I've been working on, such as the present and future of hardware performance. The video is on [youtube]: The slides are on [slideshare] or as a [PDF]: I work on many areas of performance, but recently I've had a lot of demand to talk about BPF. Ford, et al., “TCP

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USENIX SREcon APAC 2022: Computing Performance: What's on the Horizon

Brendan Gregg

My personal opinion is that I don't see a widespread need for more capacity given horizontal scaling and servers that can already exceed 1 Tbyte of DRAM; bandwidth is also helpful, but I'd be concerned about the increased latency for adding a hop to more memory. Ford, et al., “TCP

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Towards a Reliable Device Management Platform

The Netflix TechBlog

MQTT is an OASIS standard messaging protocol for the Internet of Things (IoT) and was designed as a highly lightweight yet reliable publish/subscribe messaging transport that is ideal for connecting remote devices with a small code footprint and minimal network bandwidth. million elements. this is configurable through enable.auto.commit.

Latency 213
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Three Other Models of Computer System Performance: Part 1

ACM Sigarch

This Part 1 discusses Bottleneck Analysis and Little’s Law, while Part 2 presents the M/M/1 Queue. Computer systems, from the Internet-of-Things devices to datacenters, are complex and optimizing them can enhance capability and save money. Can one both minimize latency and maximize throughput for unscheduled work? Little’s Law.

Systems 60
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USENIX LISA2021 Computing Performance: On the Horizon

Brendan Gregg

This was a chance to talk about other things I've been working on, such as the present and future of hardware performance. The video is on [youtube]: The slides are [here] or as a [PDF]: first prev next last / permalink/zoom I work on many areas of performance, but recently I've had a lot of demand to talk about BPF. Ford, et al., “TCP