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What Adrian Did Next?—?Part 3?—?eBay?—?2004 to 2007

Adrian Cockcroft

What Adrian Did Next — Part 3 — eBay — 2004 to 2007 I’d left Sun (part 2 in this series) , and had a few months off over the summer, so (of course) got married to @laurelco, bought a “fixer upper” house in the Los Gatos mountains, and worked on getting it tidied up. It was early 2007, and time to move on again.

Google 52
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Scaling Media Machine Learning at Netflix

The Netflix TechBlog

Our goal in building a media-focused ML infrastructure is to reduce the time from ideation to productization for our media ML practitioners. In order to satisfy this requirement, ML practitioners had to develop bespoke triggering and orchestration components per pipeline.

Media 290
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Rebuilding Netflix Video Processing Pipeline with Microservices

The Netflix TechBlog

The Netflix video processing pipeline went live with the launch of our streaming service in 2007. We expanded pipeline support to serve our studio/content-development use cases, which had different latency and resiliency requirements as compared to the traditional streaming use case.

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DevOps automation: From event-driven automation to answer-driven automation [with causal AI]

Dynatrace

The evolution of DevOps automation Since the concept of DevOps emerged around 2007 and 2008 in response to pain points with Agile development, DevOps automation has been continuously evolving. As a result, it saves critical developer time and expedites the mean time to resolution (MTTR). But it doesn’t stop there.

DevOps 225
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Improving our video encodes for legacy devices

The Netflix TechBlog

we announced our intention to stream video over 13 years ago, in January 2007?—?and What we have improved on Keeping in mind our goal to maintain ubiquitous device support, we leveraged what we learned from innovations implemented during the development of newer encode families and have made a number of improvements to our H.264/AVC

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Stuff The Internet Says On Scalability For February 8th, 2019

High Scalability

samred : Jorgensen didn't mince words: he blamed the drop in the [EA] series' uptake by the developers' focus on a single-player campaign, as opposed to having a promised battle royale mode ready for fans in time for the game's launch. Newzoo : The games market took more than 35 years to grow to a $35 billion business in 2007.

Internet 188
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The Netflix Cosmos Platform

The Netflix TechBlog

The first generation of this system went live with the streaming launch in 2007. When Reloaded was designed, we were a small team of developers operating a constrained compute cluster, and focused on one use case: the video/audio processing pipeline. The second generation added scale but was extremely difficult to operate. Delivery?—?A