Remove Games Remove Google Remove Hardware Remove Speed
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USENIX SREcon APAC 2022: Computing Performance: What's on the Horizon

Brendan Gregg

## References I've reproduced the references from my SREcon22 keynote below, so you can click on links: - [Gregg 08] Brendan Gregg, “ZFS L2ARC,” [link] Jul 2008 - [Gregg 10] Brendan Gregg, “Visualizations for Performance Analysis (and More),” [link] 2010 - [Greenberg 11] Marc Greenberg, “DDR4: Double the speed, double the latency?

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5 types of tests that can be automated for your iOS

Testsigma

Example: A new functionality is added in a gaming iOS application and is unit tested successfully. It is observed that when the layout is changed from landscape to portrait during the game then the application crashes unexpectedly. The iOS app should work well on the networks of different bandwidths, speeds, data transfer rates, etc.

Testing 84
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From Heavy Metal to Irrational Exuberance

ACM Sigarch

Second, optimization efforts for JavaScript were the subject of probably millions of developer hours by a number of companies, notably Google, Microsoft, and Mozilla, and built on decades of research in the PL community on how to optimize such languages (starting with the Self project , which started in the late 80s). MICRO 15 , Gope et al.,

C++ 108
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An analysis of performance evolution of Linux’s core operations

The Morning Paper

Most Linux users cannot afford the amount of resource large enterprises like Google put into custom Linux performance tuning… For Google of course, there’s an economy of scale that makes all that effort worth it. On the exact same hardware, the benchmark suite is then used to test 36 Linux release versions from 3.0

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USENIX SREcon APAC 2022: Computing Performance: What's on the Horizon

Brendan Gregg

References I've reproduced the references from my SREcon22 keynote below, so you can click on links: [Gregg 08] Brendan Gregg, “ZFS L2ARC,” [link] , Jul 2008 [Gregg 10] Brendan Gregg, “Visualizations for Performance Analysis (and More),” [link] , 2010 [Greenberg 11] Marc Greenberg, “DDR4: Double the speed, double the latency?

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Eye-Tracking In Mobile UX Research

Smashing Magazine

Nowadays, hardware and software are designed to conduct eye-tracking studies for marketing , UX , psychological and medical research , gaming , and several other use cases. However, the price of eye-tracking used to be much higher than heatmaps, as measuring users’ gaze required special hardware to be used in-lab.

Mobile 111
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Platform Adjacency Theory

Alex Russell

is an open collaboration between Google, Microsoft , Intel , Samsung , and others to safely bring capabilities to the web which native developers have come to expect. In each quantum of time, hardware and OS vendors press ahead, adding features. This is often determined by hardware integration and device replacement rates.