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USENIX LISA2021 Computing Performance: On the Horizon

Brendan Gregg

It's an exciting time for developments in computer performance, not just for the BPF technology (which I often [write about]) but also for processors with 3D stacking and cloud vendor CPUs (e.g., This was a chance to talk about other things I've been working on, such as the present and future of hardware performance.

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Platform Engineering Teams Done Right…

Adrian Cockcroft

We used this model effectively at Netflix when I was their cloud architect from 2010 through 2013. The layers of platforms start at the bottom with hardware choices such as which CPU architectures and vendors you want to use. There are three current underlying reasons for the platform engineering meme today.

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AWS EC2 Virtualization 2017: Introducing Nitro

Brendan Gregg

Hardware virtualization for cloud computing has come a long way, improving performance using technologies such as VT-x, SR-IOV, VT-d, NVMe, and APICv. The latest AWS hypervisor, Nitro, uses everything to provide a new hardware-assisted hypervisor that is easy to use and has near bare-metal performance. I'd expect between 0.1%

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PostgreSQL vs. Oracle: Difference in Costs, Ease of Use & Functionality

Scalegrid

While Oracle remains the #1 database on the market, its popularity has steadily declined by over 18% since 2013. In this article, we compare Oracle vs. PostgreSQL, outlining the differences in these SQL database costs, features, and ease of use for both developers and database administrators (DBA’s) alike. At a glance – TLDR.

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USENIX SREcon APAC 2022: Computing Performance: What's on the Horizon

Brendan Gregg

At USENIX SREcon22 APAC I gave the opening keynote on the future of computer performance, rounding up the latest developments and making predictions of where I see things heading. This talk originated from my updates to [Systems Performance 2nd Edition], and this was the first time I've given this talk in person!

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USENIX LISA2021 Computing Performance: On the Horizon

Brendan Gregg

It's an exciting time for developments in computer performance, not just for the BPF technology (which I often [write about]) but also for processors with 3D stacking and cloud vendor CPUs (e.g., This was a chance to talk about other things I've been working on, such as the present and future of hardware performance.

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Touch Design For Mobile Interfaces: Defining Mobile Devices (Excerpt)

Smashing Magazine

Mobile phones are rapidly becoming touchscreens and touchscreen phones are increasingly all-touch, with the largest possible display area and fewer and fewer hardware buttons. The hardware matters, but the underlying OS is the same , and pretty much all apps will run on any device of the same age. This is not true.

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