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USENIX LISA2021 Computing Performance: On the Horizon

Brendan Gregg

It's an exciting time for developments in computer performance, not just for the BPF technology (which I often [write about]) but also for processors with 3D stacking and cloud vendor CPUs (e.g., This was a chance to talk about other things I've been working on, such as the present and future of hardware performance.

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A Brief Guide of xPU for AI Accelerators

ACM Sigarch

BPU: Brain Processing Unit is the design of the AI chips by Horizon Robotics. With its modular architecture, DLA is scalable, highly configurable, and designed to simplify integration and portability. HPU: Holographic Processing Unit (HPU) is the specific hardware of Microsoft’s Hololens.

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C&B Session: atomic Weapons – The C++11 Memory Model and Modern Hardware

Sutter's Mill

Here’s another deep session for C&B 2012 on August 5-8 – if you haven’t registered yet, register soon. But there’s just so much about C++11 to cover, so here’s a fourth brand-new session I’ll do at C&B 2012 that goes deeper on its topic than I’ve ever been willing to go before. This session in one word: Deep.

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Two Sessions: C++ Concurrency and Parallelism – 2012 State of the Art (and Standard)

Sutter's Mill

I’m going to put them together especially and only for C++ and Beyond 2012 , and I’ll be giving them nowhere else this year: C++ Concurrency – 2012 State of the Art (and Standard). C++ Parallelism – 2012 State of the Art (and Standard). I hope to see many of you at C&B 2012. And there’s a lot to tell. I can’t wait.

C++ 40
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USENIX SREcon APAC 2022: Computing Performance: What's on the Horizon

Brendan Gregg

At USENIX SREcon22 APAC I gave the opening keynote on the future of computer performance, rounding up the latest developments and making predictions of where I see things heading. This talk originated from my updates to [Systems Performance 2nd Edition], and this was the first time I've given this talk in person!

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USENIX LISA2021 Computing Performance: On the Horizon

Brendan Gregg

It's an exciting time for developments in computer performance, not just for the BPF technology (which I often [write about]) but also for processors with 3D stacking and cloud vendor CPUs (e.g., This was a chance to talk about other things I've been working on, such as the present and future of hardware performance.

article thumbnail

USENIX SREcon APAC 2022: Computing Performance: What's on the Horizon

Brendan Gregg

At USENIX SREcon22 APAC I gave the opening keynote on the future of computer performance, rounding up the latest developments and making predictions of where I see things heading. This talk originated from my updates to Systems Performance 2nd Edition , and this was the first time I've given this talk in person!