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Symphonia at Velocity 2018, and more Serverless Insights

The Symphonia

Hello friendly Serverless Insights subscribers! This summer also marks the 4-yearly event that is La Copa Mundial (we only get Telemundo in my apartment, not Fox Sports Network) but since the good old US of A are absent from the men’s World Cup this year, football fever is distinctly frigid. Summer has arrived in New York City?—?a

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Where programming languages are headed in 2020

O'Reilly

Binder, she notes, “was widely used last year for teaching workshops and tutorials at many Python conferences.” Swift for TensorFlow also brings full Python support to Swift, allowing data scientists to mix and match the useful and familiar Python frameworks they need, with clean expressive Swift code. ” What lies ahead?

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Plan, execute, and modernize a cloud migration strategy with Dynatrace

Dynatrace

Define the strategy, assess the environment, and perform migration-readiness assessments and workshops. With Dynatrace’s API, customers access current and historic CPU, memory, disk, and network usage to identify if a server is optimized. However, the foundational stages are similar: Assess and discover. Mobilize and plan.

Strategy 197
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Open Source at AWS re:Invent

Adrian Cockcroft

OPN220 Build robotic cloud simulations with ROS and AWS RoboMaker Join Camilo Buscaron, AWS Principal Open Source Technologist, and Katherine Scott, Developer Advocate, Open Robotics in this workshop to use Gazebo, a 3D simulator, and Robot Operating System (ROS) on AWS RoboMaker and learn how to spin up robotic simulations.

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Open Source at AWS re:Invent

Adrian Cockcroft

OPN220 Build robotic cloud simulations with ROS and AWS RoboMaker Join Camilo Buscaron, AWS Principal Open Source Technologist, and Katherine Scott, Developer Advocate, Open Robotics in this workshop to use Gazebo, a 3D simulator, and Robot Operating System (ROS) on AWS RoboMaker and learn how to spin up robotic simulations.

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How To Build A Real-Time Multi-User Game From Scratch

Smashing Magazine

This led to the situation where the first player got to see the physics happening in real-time (it is happening locally in their browser, after all), while all the other players were lagging behind at least 30 milliseconds (the broadcast rate I chose), or — if the first player’s network connection was slow — considerably worse.

Games 95