article thumbnail

What is serverless computing? Driving efficiency without sacrificing observability

Dynatrace

The phrase “serverless computing” appears contradictory at first, but for years now, successful companies have understood the benefit of using serverless technologies to streamline operations and reduce costs. So what exactly does “serverless” mean, and how can your organization benefit from it?

article thumbnail

Netflix Video Quality at Scale with Cosmos Microservices

The Netflix TechBlog

Moorthy and Zhi Li Introduction Measuring video quality at scale is an essential component of the Netflix streaming pipeline. Perceptual quality measurements are used to drive video encoding optimizations , perform video codec comparisons , carry out A/B testing and optimize streaming QoE decisions to mention a few.

Media 171
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

The Netflix Cosmos Platform

The Netflix TechBlog

Orchestrated Functions as a Microservice by Frank San Miguel on behalf of the Cosmos team Introduction Cosmos is a computing platform that combines the best aspects of microservices with asynchronous workflows and serverless functions. On the one hand, logic is divided between API, workflow and serverless functions. debian packages).

article thumbnail

Sustainability Talks and Updates from AWS re:Invent 2023

Adrian Cockcroft

I’m posting this on the Sunday before re:Invent, and will update as I find out more during the week… Sustainability Track Sessions and Workshops What follows are the catalog descriptions of the talks, after I’ve watched the videos I’ll update this post with my own commentary. AWS speakers: Wafae Bakkali, Isha Dua

AWS 52
article thumbnail

How To Build A Real-Time Multi-User Game From Scratch

Smashing Magazine

Continue reading below ↓ Meet Smashing Online Workshops on front-end & UX , with practical takeaways, live sessions, video recordings and a friendly Q&A. I spent a considerable amount of time fine-tuning physics properties and constraints. Let’s look at those building blocks in more detail. More after jump! and Matter.js

Games 95