Sat.May 03, 2014 - Fri.May 09, 2014

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Seven Day Turbo Prop Stats

The Polyglot Developer

It has been exactly seven days since Turbo Prop for Android, iOS, Windows Phone, BlackBerry, and Amazon Kindle Fire went live. This is a status update in regards to downloads as well as ad earnings for my first Unity3D game. The post Seven Day Turbo Prop Stats appeared first on The Polyglot Developer.

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Reports of Scale-Out’s Demise Are Greatly Exaggerated

ScaleOut Software

A recent blog post highlighted a Microsoft technical report which asserts that most Hadoop workloads are 100 GB or smaller, and for almost all workloads except the very largest “a single ‘scale-up’ server can process each of these jobs and do as well or better than a cluster in terms of performance, cost, power, and server density.” It’s certainly true that Hadoop MapReduce seems to have focused more on clustering issues than on single-server optimizations.

Network 40
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Google Admob with Unity3D

The Polyglot Developer

Monetization is desired by game developers and standard app developers alike. For the developers that would like to keep their work free to download, in app advertising is often a good choice. Admob by Google is convenient for ads because it is compatible with iOS and Android without changes to the Unity3D project. The post Google Admob with Unity3D appeared first on The Polyglot Developer.

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Object Pooling For Efficiency

The Polyglot Developer

When it comes to computing, not all devices are created equal. An action intense game that runs at 500 frames per second on a computer may only run at 12 frames per second on a mobile device. To maximize your frame rate across all platforms it is very important to use your game resources efficiently. One of the best things you can do for your game is to use object pooling.