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Virtual Production?—?A Validation Framework For Unreal Engine

The Netflix TechBlog

Virtual Production?—?A A Validation Framework For Unreal Engine By Adam Davis, Jimmy Fusil, Bhanu Srikanth and Girish Balakrishnan Game Engines in Virtual Production The use of Virtual Production and real time technologies has markedly accelerated in the past few years.

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Trip report: February 2025 ISO C++ standards meeting (Hagenberg, Austria)

Sutter's Mill

On Saturday, the ISO C++ committee completed the second-last design meeting of C++26, held in Hagenberg, Austria. Highlights This time, the committee adopted the next set of features for C++26, and made significant progress on other features that are now expected to be complete in time for C+26.

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Investigation of a Workbench UI Latency Issue

The Netflix TechBlog

Upon closely examining the user’s Notebook, we noticed a library called pystan , which provides Python bindings to a native C++ library called stan, looked suspicious. You will notice a do-while loop that is linear to the virtual memory area. Naturally, you would think that there must be something wrong with the code running in it.

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How to understand TPC-C tpmC and TPROC-C NOPM and what is ‘good’ performance?

HammerDB

More than ever, we see confusion in interpreting and comparing the performance of databases with workloads derived from the TPC-Council’s TPC-C specification, including HammerDB’s TPROC-C NOPM and TPM. Importantly, TPC-C and tpmC are registered trademarks of the TPC-Council.

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C++ safety, in context

Sutter's Mill

To talk about C++’s current safety problems and solutions well, I need to include the context of the broad landscape of security and safety threats facing all software. tl;dr: I don’t want C++ to limit what I can express efficiently. tl;dr: I don’t want C++ to limit what I can express efficiently. issues with C++.

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C++23 “Pandemic Edition” is complete (Trip report: Winter ISO C++ standards meeting, Issaquah, WA, USA)

Sutter's Mill

On Saturday, the ISO C++ committee completed technical work on C++23 in Issaquah, WA, USA! Our hosts, the Standard C++ Foundation, WorldQuant, and Edison Design Group, arranged for high-quality facilities for our six-day meeting from Monday through Saturday. We had 19 nations formally represented, 9 in-person and 10 via Zoom.

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Trip report: Autumn ISO C++ standards meeting (virtual)

Sutter's Mill

On Monday, the ISO C++ committee completed its final full-committee (plenary) meeting of 2020 and adopted the first changes to the C++23 working draft, including a few new features. This was a first in several ways: It was our first-ever virtual plenary, held online via Zoom. I wonder whether uz will be pronounced Uzi.)

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