Sat.Apr 12, 2014 - Fri.Apr 18, 2014

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Let's Write Some x86-64

Nick Desaulniers

…“‘Our speech interposes itself between apprehension and truth like a dusty pane or warped mirror. The tongue of Eden was like a flawless glass; a light of total understanding streamed through it. Thus Babel was a second Fall.’ And Isaac the Blind, an early Kabbalist, said that, to quote Gershom Scholem’s translation, ‘The speech of men is connected with divine speech and all language whether heavenly or human derives from one source: the Divine Name.’ T

C++ 98
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Let's Write Some X86-64

O'Reilly Software

…"‘Our speech interposes itself between apprehension and truth like a dusty pane or warped mirror. The tongue of Eden was like a flawless glass; a light of total understanding streamed through it. Thus Babel was a second Fall.’ And Isaac the Blind, an early Kabbalist, said that, to quote Gershom Scholem’s translation, ‘The speech of men is connected with divine speech and all language whether heavenly or human derives from one source: the Divine Name.

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Frames Per Second Prefab

The Polyglot Developer

When building a game, it is often a good idea to know your frames per second (fps) during the testing phase. It is even more important to know this when building for mobile devices that may not have the high specifications that modern computers have. The easiest method to have the frames per second display is to create a prefab that you can recycle across all your game scenes.

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