Wed.Sep 23, 2020

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Performance Considerations for an Enterprise Application

DZone

Performance is an integral part of the Application design and plays a vital role in the success of your product/application. I would like to write a series of performance optimization techniques that help to design the best performant enterprise applications. I would like to write a series of articles on performance. primarily there will be two parts.

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Faster time to value with enhanced handling of OneAgent runtime data

Dynatrace

Dynatrace news. In parallel to the continuous stream of new improvements related to Dynatrace monitoring capabilities, we’re also continuously improving our internal mechanisms. Our goal is to make Dynatrace as easy to use and as compliant with industry standards as possible. This is why the Dynatrace Software Intelligence Platform is recognized as a market leader not only for monitoring coverage, but also, very importantly, for providing the shortest time-to-value.

Storage 148
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End2End Testing With TestContainers.and a Lot of Patience

DZone

This time I would like to show my experience creating an End2End test for a Camel integration application that connects these layers: Apache Kafka. Apache ActiveMQ Artemis. PostgreSQL. Localstack ( AWS similar ). Red Hat Ingress upload service. Minio ( AWS similar ). KIE server ( rules engine ). Apache Camel rest endpoints. (<- the app).

Testing 269
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Suspend and Resume Data Movement in SQL Server Always On Availability Groups

SQL Shack

In this 26th article for SQL Server Always On Availability Groups series, we will discuss the process to suspend and resume data movements between AG replicas. Requirements We can configure SQL Server Always On Availability Groups in the Synchronized and Asynchronized commit mode depending upon application criticality, accepted data loss, disaster recovery, network bandwidth.

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Object Pooling Sprites in a Phaser Game for Performance Gains

The Polyglot Developer

Performance is everything when it comes to video games. Lag and stutter due to dropped frames can easily ruin your game. This means that you have to be considerate of how you manage your game resources to prevent unnecessary operations and stress on the client computer or mobile devices running the game. If you’ve got a game with a lot of items, enemies, etc., creating and destroying these sprites as necessary is an expensive task.

Games 59