Continuous Side Scrolling in a Phaser Game with Tile Sprites
The Polyglot Developer
AUGUST 19, 2020
In 2D games, it is not uncommon to want animated backgrounds. Having static images in your levels doesn’t necessarily add to the game-play experience, so a little bit of motion can go a long way. So how can you do this without having to manage these background images like you would a typical sprite? Rather than worrying about creating, destroying, and managing sprites to represent components of your background, it might make sense to use a tile sprite, sometimes referred to as a tilemap.
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